Big Jobs

He had five files open and was working on the main project when the comms gave a signature chime that meant the powers that be had released the Minutes.  Minimizing all the other files he settled back and read what the current CSM had been up to, making notes, just in case he wound up on a podcast again.

“Lessee,”  he murmured opening up the document and starting at the top, “Blah blah blah welcome to the meeting, what do you hope to get done even though we already set the agenda weeks ago?”

Yukiko explained that his focus was on opportunities •

Innominate is worried about the static nature of the map •

Aryth is concerned with making sure that moon mineral rebalance and drilling goes smoothly •

Judge is concerned with ship and module balance •

Steve was focused on finishing the structure replacement •

Suitonia is concerned with PVP across the game, especially with how people get into PVP •

Rhiload is concerned about PVP and structures •

Jin’taan is focused on improving the velocity of balancing •

Noobman is focused on structure and capital warfare

“I wonders iffen this is what they ran on, what the folks who think that they were being represented hoped they were electing.”  Mike thought of opening up old campaign promises to check but decided he had enough on his platter right now.  “Then they hit the Roadmap, yeah no surprise that one is blanked out.  One of my fav parts of the first day but ‘for yer eyes only’ type stuff.”  He poured himself a coffe and settled back down to read on.

“Production, choosing who does what, who works where, what projects are ‘on’ and which have to wait.  A lot of hard hard decisions come out of here.  Captains quarters closed down, for example.

CCP Vertex asked the CSM what they had heard and what sort of sentiment they saw with regards to the removal of Captain’s Quarters, to which they replied that they had not seen many people making many complaints

“Really?”  Mike chuckled, “Ah well, I guess we listen to different folks.”

TheJudge added that the biggest issue that people had was that the removal of Captain Quarters destroyed hope of further development of walking in stations.

“Hope is a hard thing to destroy and it dies messy.”  Mike sipped his coffee and moved on to the next, Genesis.  Resource Wars.

“Somethin new to fight about, eh?  Like we needs that . . . ”  He leaned back and spoke from memory

Thou, why, thou wilt quarrel with a man that hath a hair more or a hair less in his beard than thou hast. Thou wilt quarrel with a man for cracking nuts, having no other reason but because thou hast hazel eyes. What eye but such an eye would spy out such a quarrel? Thy head is as full of quarrels as an egg is full of meat, and yet thy head hath been beaten as addle as an egg for quarreling. Thou hast quarreled with a man for coughing in the street because he hath wakened thy dog that hath lain asleep in the sun. Didst thou not fall out with a tailor for wearing his new doublet before Easter? With another, for tying his new shoes with old ribbon? And yet thou wilt tutor me from quarreling!

“Yeah, we don’t needs the push but a new fight or contest basis is a nice change.”

Mike looked at the next section and grimaced.  “Oh, this one is always fun.”  he skimmed what had been said and nodded.  “Yeah usual thoughts and wrongness.  You’d think that we would learn, over the years.

CCP Guard then asked what the CSM sees as a perfect lowsec.

Aryth stated he sees it as a nullsec with training wheels, so without the need to build infrastructure and services. Yukiko added he sees it as a PVP area without the need for looking after stuff. Jin’taan reiterated that there are people who are worried that they will lose strategic content. The CSM also brought up that lowsec has some unique PVE, namely level 5s.

Mike snorted, “training wheels nullsec”  He sipped his coffee and went back over it.  “I guess when you only know nullsec you see all other parts of space as perversions of it.  I wonder if Hisec is just ‘rules heavy nullsec’.  Glad to see Steve and Rhiload bringing up some real concerns mind you.  Good job.”

“Huh. Nother closed session on clones and access.  I always did wonder when they chose the names alpha and omega if there realized there was an entire alphabet in between.  I suppose we will find out, one of these days.”

Mike grinned.  “Heh, Economics session.  I always love this one.  Yeah they talked about the price of Plex.  Oh ho, Aryth explained how the price is being manipulated by players, pushed up by players. And another acknowledgement by the powers that be that they can step in and have the tools and means to do so, IF they decide that it is necessary.  I do like the talk around escrow scams though.”

He tapped and scrolled and grinned.  “Ah, more things to do.  Still not sure about why, though.  But I do like ‘events’ and hope more start to paint a bigger picture.  Set pieces are all well and good but sometimes a bit of history moving and ‘I was there moments’ last a lot longer.

He read a bit more and leaned back.  “I don’t expect I will be doing a lot of moon mining but it is nice to see they got right into that topic and it widened as it should.  I like that Jib spoke up about timezone tanking.  Jackpot mining is nice but what the hell is an eldritch horror?  Might be interesting.  Key takeaway i have from the Moon session is that there WAS a lot of give and take when the chat went from possibles to upcoming.”



If you vote then you should watch to see that your vote was well represented.  This is where you look.  Now understand that if the person is not named that does not mean they did not speak up, just that they did not make the minutes.  Each of these sessions is a minimum of an hour long and a lot is said that doesn’t make it in.  By the end of it?  Everybody is worn down.

This covers my small side commentary of the first 20 pages of a 49 page document

But you should glance through it yourself, looking for the nuggets that directly impact your gameplay.  It may not be something that I noted or thought directly worth commenting on.

I will write the second half and some more stuff in the near future . . . oh, one other thing

Yeah, that happened.  Or, as ISD Arooga put it . . . man they must be unable to find any content.

fly it like you won it









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2 Responses to Big Jobs

  1. Stabs says:

    Love the story but I have to tell you that “big jobs” is British children’s slang for poop.

  2. mikeazariah says:

    Bwa ha ha. I bet some folks would agree with the application.


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