BB38 It is what we make it

In his recent “That’s just the way it is” post on Jester’s Trek, blogger Ripard Teg posits that the established EVE player-base has come to accept many of EVE’s design idiosyncrasies, rarely questioning their purpose or benefit. Conversely, he also suggests that new players might not be so forgiving of these “quirks”. In an interview with Gamasutra, Senior Producer CCP Unifex describes EVE Online’s developers as “relatively hands-off janitors of the virtual world”, underlining that he has only four content developers but “a lot” of programmers and engineers.
 
Has a culture developed where CCP has started to take player effort for granted – expecting the “social engine” to fulfil tasks that might otherwise be CCP’s responsibility? Or should this culture be embraced as part of “emergent gameplay” with these quirks accepted as the catalyst for interaction?
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And even though some players have criticized aspects of Inferno, says Lander, “participation goes up, because it’s not about giving players a feature to play through; it’s about giving them tools to do their own stories.”

“We build a social engine that people actually love, hate, despise each other, love each other, backstab each other, and play the good Samaritan,” says Lander. “People know each other, and there is this history. They feel a big emotional attachment to that, and that keeps them coming.”

OOC****************************Banter stuff, move along**********

The opposing teams are called theme parks and sandboxes.  On the one side there is a compelling story lovingly crafted for you to explore and experience.  On the other there are hints of story, the occasional piece of lore hardly anybody reads and a tone of opportunity to do/be what you want.

You know which Eve is.

We are given tools and opportunities and you know what?  The stories are more compelling because of it.  Who cares about the story that everyone else ahead of you in the roller coaster has seen.  ‘Oh, you killed the dragon too?  My baby brother finished that quest a month ago.’   But to tell a tale that nobody else has seen yet because it has never happened before . . . that is a tale worth remembering, telling.

Look to the gaming media.  Do they tell of generic quest 37b?  No, they tell of the great scams or the adventures that come out of the box, out of things that were created or happened because of other players.  PC Gamer Podcast does not dwell on TOR story-lines except to say how far through them they are but they have ‘Day Z Storytime’  Why?  Because the stories are unique.

Same goes for Eve.  Only a few fools bother even mentioning that there are missions to run in Eve.  We speak, instead, of the great wars, the Alliance tourney, the betrayals and the deals.  The stories we have made OURSELVES with the paint and canvas provided by CCP.  We are the content, Eve is just the medium of our tales.

Sometimes I wish for a bit more, here and there.  I’d like some of the things we do to have a more permanent effect.  Faction wars where winning means something.  Player created stations.  Sometimes the devs see that this might be a good idea and promise something in the future but other times . . .

My wish list of where I would like to see more tools or more canvas.

*support projects that hit a certain critical mass like Arek’Jaalan

*have more events and a manner to keep them from being ‘hogged’ by one group.  Maybe next Piñata tour in an incursion to prevent hot-dropping.

*celebrate the lore more, aside from a small nod to one faction what was Fanfest IX, lorewise?

*Embedding of Journalists.  One was along for the Delve war from PC Gamer.  Invite more of this to happen.  Make our history something that the larger gaming world can experience.  If they have the credentials maybe put them in ‘camera drones’

*at least have the courtesy to respond to requests for things like the Frill Protest

*Get the in game camera systems even cleaner and usable

Looking up at the list I think I see a pattern in my own role-playing little self.  I want to see what we do make a difference.  I would like to let other people see our stories better, cleaner, clearer.

I do NOT want CCP to take over the stories but I would like to see more encouragement when players run with them.

Give us the tools and we can move the universe.

m

 

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4 Responses to BB38 It is what we make it

  1. quandry247 says:

    I guess that makes me one of the fools who seriously think Story Line missions are important. To me PvE spells player verses empires. Long live the Federation and the vigilant few who keep the gears of Federal economy turning.

  2. Lors Dornick says:

    Just a small nitpick:
    “*have more events and a manner to keep them from being ‘hogged’ by one group. Maybe next Piñata tour in an incursion to prevent hot-dropping.”

    The second night of the Piñata tour was done in an active incursion site just to prevent hotdrops.

    • mikeazariah says:

      I stand corrected and a little bit vindicated. Thank you.

      Tell me, would YOU like to see the occasional dev train? Maybe something along the lines of Kiriths events where support for the devs might also reap a benefit.

      m

  3. Pingback: Blog Banter 38 Summary – Dogma « A Scientist's Life in Eve

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